MacLeoid hat geschrieben:did you make some optimization of the client? Can it be that the routines are a bit faster?
Actually I always try to do the port to be as fast as possible (but maintaining the ToT API compatibility is the main key though). The map screen is somehow optimized in v0.3.9. Overall responsiveness is improved by the mouse pointer implementation, i.e.. there are no redraws cased by the mouse clicking (actually there are more of them but they are not visible). The one thing I'm still not satisfied is the rain. I'll make it faster when I find a way to do it.
MacLeoid hat geschrieben:If not, may be the 'look and feel' of the client is now very great.
Nice to hear it. THX.
MacLeoid hat geschrieben:With the right-mouse-button-support and other little things (like removing buildings) the client is near the finishing line.
Patience please ;-) The cause of this delay is the need of maintaining Classic compatibility. Since there is no RMB event in the Classic I've implemented it as a Command-Click. And it is still used. But I'll fix it, I promise.
MacLeoid hat geschrieben:I don't know if any of the old bugs (like crash-bug on the battle screen) still exist, perhaps I trip onto one while my last days...
Battle screen is fixed.