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To: Michal, James, Wolfen: Disappearing Granarys and Mills

Bugs der Mac-Version / bugs of the mac version

Moderatoren: Balcer, Moderatoren Team

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MacLeoid
r_protector

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Beiträge: 237
Registriert: Do Apr 24, 2003 1:00 am

Beitrag von MacLeoid »

Hi together

Other one:
I lost every year some new build granarys and mills. The disappear and I don't know why. This now exists since the event with this ten ships (see another thread).
So tell me please what you mean about my thoughts:

3 Towns means I can build up to 60 granarys and 60 mills. right?
If yes, read here:
This other story with the ten ships cost me then about 700000 gold. But I had only about 180000 back then. So I cannot pay all the buildings and troops etc. So the system stole from me several then finished mills, granarys and other buildings and stopped every build-up of buiuldings. After this I had lost many buildings, all my gold, the ships (:)) and my fighting capacity (incl. heavy cavalry) against orcs/undeads and most of the following harvests of corns (had then only 20 mills and granarys from my first town).
But the worth of this lost buildings and gold was much less than the 700000 seamans costs. My question: Exists this "disappearing of buildings" until the whole 700000 are payed back?

If this bug appears again next summer, I'll try then again to reproduce with an everyday backup. and send all data/map to....who?

Greets
Marc
MacLeoid
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Beiträge: 237
Registriert: Do Apr 24, 2003 1:00 am

Beitrag von MacLeoid »

Okeee....11 mills gone to NIL>.

So from tomorrow on I make a backup of the turn nad map/data.
I'd build some 10 mills again for the harvest and started to build 10 granarys last winter (yesterday).
Tomorrow I should have 30 mills and 30 granarys for the harvest.
And I'm pretty sure 10 of them both are going to disappear next autumn (saturday).

I make backups of three days from tomorrow on.
WHO WANTS THEM? Any answer around? Please don^t let me hang here!!!

greets
Marc
Wolfen
r_halfgod
Beiträge: 13515
Registriert: Mi Apr 03, 2002 1:00 am
Kontaktdaten:

Beitrag von Wolfen »

Etwas mit den TOWN-Daten des Clienten stimmt nicht. Diese werden nicht vollständig an den Server gesendet.

Der Server denkt also du hättest nur eine Stadt und löscht deshalb die anderen Mühlen und Kornspeicher.

Dein englisch scheint besser zu sein als meines. Übersetz es bitte gerade für Michal. :smile:



_________________
Regards
Wolfen
Spielleitung

<font size=-1>[ This Message was edited by: Wolfen on 2003-10-23 16:32 ]</font>
MacLeoid
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Beiträge: 237
Registriert: Do Apr 24, 2003 1:00 am

Beitrag von MacLeoid »

To Michal from Wolfen:
"Something about the TOWN-data of the client is wrong. They are not completely sent to the server. The server thinks that MacLeoid have only one town and delete his mills and granarys over 20."

Made by freetrans@macleoid.laois.tandria

:smile:

Balcer
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Beiträge: 111
Registriert: Do Apr 25, 2002 1:00 am
Wohnort: Poland

Beitrag von Balcer »

Hi,
I do want the turn of course. I'll try to fix it.

Sorry for my weak activity here, but I must tell, I'm focused on the Carbon port (and I can tell it is worth waiting - ie. it works very very fast, and, as for now, is very very unstable)

Michau
MacLeoid
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Beiträge: 237
Registriert: Do Apr 24, 2003 1:00 am

Beitrag von MacLeoid »

Hi Michal

Thank you. I'll send you the turn/data/map of today/tomorrow/sunday at sunday evening as said in the priv mail.

Greets
Marc


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