Earth nature field

Fehler

Bugs der Mac-Version / bugs of the mac version

Moderatoren: Balcer, Moderatoren Team

Antworten
Raif
r_galant

r_galant
Beiträge: 54
Registriert: So Nov 14, 2004 11:55 am
Wohnort: Spire Vanis

Fehler

Beitrag von Raif »

Hallo

Ich habe einen Fehler gefunden den ich auch öfters
reproduzieren kann.
Seit heute könnte ich ein drill ground errichten.
(bauen könnte ich wenn ich genug Gold habe Mühlen,
Kornlager und ein drill ground.

Verlasse ich den Bauscrenn mit der Abbildung drill ground
mit 5-7 mal esc (zum Programm beenden)
erhalte ich die Meldung das das Programm wurde unerwartet
beendet.

Ich habe ein paar andere Stellen wie die Taverne ausprobiert.
Überall kann ich eigendlich das Programm mit ein paar
esc gut verlassen.


mfg
Ralf
Benutzeravatar
Godefroy
r_saint
Beiträge: 1691
Registriert: Mi Sep 11, 2002 1:00 am
Wohnort: Eternia

Beitrag von Godefroy »

Hallo Ralf,

den Fehler kann ich im Moment mangels passender Daten nicht direkt nachvollziehen.
Starte bitte die Konsole (in den Dienstprogrammen) und lasse das console.log anzeigen.
Behalte das Programm geöffnet und starte dann den ToT-Client.
Reproduziere den Fehler und kopiere bitte den Output nach

Code: Alles auswählen

ToT started on Wed Feb  9 22:11:05 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
hier rein.

Ist da was wie das Folgende drin?

Code: Alles auswählen

2005-02-09 22:11:08.526 ToT DEBUG Mach-O[855] *** _NSAutoreleaseNoPool(): Object 0x3e406f0 of class NSCFString autoreleased with no pool in place - just leaking
Vermutlich liegts an der Animation, die Frage ist nur, woran genau.

Gruß,
Christian
Raif
r_galant

r_galant
Beiträge: 54
Registriert: So Nov 14, 2004 11:55 am
Wohnort: Spire Vanis

Fehler

Beitrag von Raif »

Hallo

Jetzt bekomme ich keinen Fehler mehr.
Ich habe es mehrmals getestet.
Hier mal den alten Log von 1900.


.....

ToT started on Wed Feb 9 19:25:07 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
-DeleteFile: Can't delete file: data/BauScreenGeb.dat
-DeleteFile: Can't delete file: data/Waren.dat
-Open: Can't open the file: data/Luxus.dat, the errno is: 2
-Open: Can't open the file: data/MailIn/0000007b_06.smal, the errno is: 2
-Open: Can't open the file: data/Pop3Out/GameChunk.tot, the errno is: 2
-Open: Can't open the file: Map/M_3_158.map, the errno is: 2
-Open: Can't open the file: data/MapNames.dat, the errno is: 2
-DeleteFile: Can't delete file: data/MapNames.dat
-Open: Can't open the file: Bobs/Masken/ToTMaske_039, the errno is: 2
-Open: Can't open the file: Map/M_3_158.map, the errno is: 2
-Open: Can't open the file: data/POP3Out/00000017, the errno is: 2
-DeleteFile: Can't delete file: data/BauScreenGeb.dat
-Open: Can't open the file: data/BauScreenGeb.dat, the errno is: 2
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
-CloseTamarSFX: There is no such sound! ID: 170

ToT started on Wed Feb 9 19:36:46 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
-CloseTamarSFX: There is no such sound! ID: 170

ToT started on Wed Feb 9 19:37:16 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
-CloseTamarSFX: There is no such sound! ID: 170
ToT ended on Wed Feb 9 19:37:41 2005



ToT started on Wed Feb 9 19:37:45 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
ToT ended on Wed Feb 9 19:38:02 2005



ToT started on Wed Feb 9 19:38:05 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
ToT ended on Wed Feb 9 19:38:24 2005



ToT started on Wed Feb 9 19:38:27 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
-CloseTamarSFX: There is no such sound! ID: 170
ToT ended on Wed Feb 9 19:38:43 2005



ToT started on Wed Feb 9 19:38:46 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
-CloseTamarSFX: There is no such sound! ID: 170

ToT started on Wed Feb 9 19:39:34 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
-CloseTamarSFX: There is no such sound! ID: 170
ToT ended on Wed Feb 9 19:39:52 2005



ToT started on Wed Feb 9 19:39:55 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
-CloseTamarSFX: There is no such sound! ID: 170
ToT ended on Wed Feb 9 19:40:12 2005



ToT started on Wed Feb 9 19:40:14 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
-CloseTamarSFX: There is no such sound! ID: 170
ToT ended on Wed Feb 9 19:40:35 2005



ToT started on Wed Feb 9 19:40:39 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
-CloseTamarSFX: There is no such sound! ID: 170
ToT ended on Wed Feb 9 19:40:57 2005



ToT started on Wed Feb 9 19:41:01 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
-CloseTamarSFX: There is no such sound! ID: 170
ToT ended on Wed Feb 9 19:41:19 2005



ToT started on Wed Feb 9 19:41:23 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
-CloseTamarSFX: There is no such sound! ID: 170

ToT started on Wed Feb 9 19:43:54 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
-CloseTamarSFX: There is no such sound! ID: 170
ToT ended on Wed Feb 9 19:44:14 2005



ToT started on Wed Feb 9 19:47:58 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
-CloseTamarSFX: There is no such sound! ID: 170
ToT ended on Wed Feb 9 19:48:30 2005



ToT started on Wed Feb 9 19:51:18 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
-CloseTamarSFX: There is no such sound! ID: 170
ToT ended on Wed Feb 9 19:51:35 2005



ToT started on Wed Feb 9 19:51:39 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
-CloseTamarSFX: There is no such sound! ID: 170
WirelessScan timeout waiting for first scan result

ToT started on Wed Feb 9 23:12:09 2005
Error messages starting with minus sign are not important.
-----------------------------------------------------------
AnimateGebaeude: Can't load anim file: Anims/Lager.CBAN
AnimateGebaeude: Can't load anim file: Anims/Camp.CBAN
-CloseTamarSFX: There is no such sound! ID: 170
ToT ended on Wed Feb 9 23:12:30 2005
.....


Nach 2300
habe ich jetzt nicht mehr geschaft das Programm zu absturtzt
zu bringen.

Ich werde mal weiter testen.

mfg
Ralf
Wolfen
r_halfgod
Beiträge: 13515
Registriert: Mi Apr 03, 2002 1:00 am
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Beitrag von Wolfen »

Interessant wäre es auch einmal zu erfahren ob die Animationen einwandfrei funktionieren.
Grüsse
Bild
Spielleitung
Spin-Doctor der ersten Generation
Cormac
r_defender

r_defender
Beiträge: 327
Registriert: Sa Okt 09, 2004 9:00 am
Wohnort: Bavaria

Beitrag von Cormac »

Hallo Wolfen, die Animationen funktionieren, bei mir wenigstens, problemlos.

Gruß
Arno
Raif
r_galant

r_galant
Beiträge: 54
Registriert: So Nov 14, 2004 11:55 am
Wohnort: Spire Vanis

Animationen

Beitrag von Raif »

Also
bei mir lauft der Kundschafter,(mehr habt ich nicht)
die Mühle dreht sich in Bauscrenn, (Kornlager und das Camp nicht)
Auf den Stadtscrenn läuft das Wasser und die Wassermühle sowie Windmühle dreht sich.
Der Schreiber scheibt und das Feuer unter den Glaskolben ist an.
Im Brunnen läuft das Wasser.

So ich glaube ich hab alles.
Fehlt was?
(wenn ich den Fehlerbericht ansehe müste sich das Camp auch
bewegen. Das ist bei mir nicht der Fall.)

Ralf
Wolfen
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Beitrag von Wolfen »

Und welche Dinge fehlen noch im Vergleich zu den anderen Versionen ?
Grüsse
Bild
Spielleitung
Spin-Doctor der ersten Generation
Cormac
r_defender

r_defender
Beiträge: 327
Registriert: Sa Okt 09, 2004 9:00 am
Wohnort: Bavaria

Beitrag von Cormac »

Hallo!
Nur zur Überprüfung und Info:

Bei mir bewegt sich folgendes:
Startbildschirm - Wasserfall

Resistenz - Schreiber, Inhalt des Glaskolbens

Forschungsraum - Brunnen

Stadtkarte - Stromschnellen, Wasserrad, Mühle

Landkarte - Orks, Elfen, Wasser, Armeen und Kundschafter

Die Zwerge zeigen keine Animationen.

Gruß
Arno
Wolfen
r_halfgod
Beiträge: 13515
Registriert: Mi Apr 03, 2002 1:00 am
Kontaktdaten:

Beitrag von Wolfen »

Soweit alles korrekt...
Grüsse
Bild
Spielleitung
Spin-Doctor der ersten Generation
Balcer
r_saint
Beiträge: 111
Registriert: Do Apr 25, 2002 1:00 am
Wohnort: Poland

Beitrag von Balcer »

I do not know what you are talking about here ;-)
but there is a new client at:
http://www.tamar.net/secure/SmallUpdates/ToT-Client.sit
which is faster in the field of switching screens.
Hope you'll like it.

Michal
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Godefroy
r_saint
Beiträge: 1691
Registriert: Mi Sep 11, 2002 1:00 am
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Beitrag von Godefroy »

Hi Michal,

there were some cases, where the client unexpectedly quit.
This seemed to occure in some conjunction to playing the anims,
but could not be reproduced for sure.

I had also some dead ends and unexpected behaviour when switching screens.
May be this is already solved with the new client. I hope so! ;-)

Kind regrads,
Christian
Balcer
r_saint
Beiträge: 111
Registriert: Do Apr 25, 2002 1:00 am
Wohnort: Poland

Beitrag von Balcer »

there were some cases, where the client unexpectedly quit.
This seemed to occure in some conjunction to playing the anims,
but could not be reproduced for sure.
Well, I did not observe it on my systems though. Lets track the bug further. I'm looking forward any crash reports then...

TIA,
Michal
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