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Buildings for a new town

Verfasst: Fr Aug 26, 2005 12:24 am
von Jonas_1
Hi,

I would like to know when a set a new town if some building are really usefull and if it is enough to have some just in one town. I'm thinking like a tavern, market hall, trade registry (since they can be used from other town), and school, bank, shrine, library where I suppose that one for all my realm can be enough, right ?

The only important building I think, could be the drill ground (and upgrades) for armies and town hall for settler and scouts plus buildings required to build them. I could also add a port (not able to build one yet).

Kind regards,

Verfasst: Fr Aug 26, 2005 12:43 am
von Godefroy
Hi Jonas,

all buildings have local effects. Some more, some less.
Harbour, drill ground and town hall are of course locally bound to enable
some actions. Other buildings (shool, library 'n stuff) make research easier.
The more, the better. Grave yard, healer hospital etc. will keep your local
people healty and alive. Think about it yourself. Surely you don't need all
buildings everywhere. But which buildings you want in which places,
you'll have to decide yourself.

Kind regards,
Christian

Verfasst: Fr Aug 26, 2005 11:15 pm
von Jonas_1
Thanks a lot for the information.