Earth nature field

Getting started?

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deternal
r_novice

r_novice
Beiträge: 5
Registriert: Mo Jan 24, 2005 6:01 pm
Wohnort: .se

Getting started?

Beitrag von deternal »

My german is a bit rusty, so maybe I missed something, thus I'm here writing what happens when I start the game.

This happens both if I use ./tamar or ./go.sh to start the game.

I see a picture of a town - when I hover the mouse over certain parts of the town however if I click on any of these nothing happens. I've been trying almost every pixel around residence since I understand that is where I'm supposed to start.

How can I debug this, can I throw a start from scratch kinda cmd after the game or something similar?
deternal
r_novice

r_novice
Beiträge: 5
Registriert: Mo Jan 24, 2005 6:01 pm
Wohnort: .se

console data

Beitrag von deternal »

Below is the console data I get from starting the game:

deternal@lotus01 tot $ ./go.sh
ln: `Fonts/fonts': File exists
ln: `Data/data': File exists
Anzahl Sounds im PathFile :171
OpenTamarSfx:008 Sfx/TaverneGeld.raw
GetFileSize::open File <./Data/Path> successfully
GetFileSize::File <./Data/Path> contains <84168> Bytes
TEXT Loweres=tot:pics/tamarforschung.rawb
OpenTamarPic ID 34 = pics/tamarforschung.chk
TEXT Loweres=tot:cmaps/tamarforschung.cmap



OpenTamarPic <768> bytes readed


BlitObjekt: Start...
BlitObjekt: Blitte auf TitelScreen... 80c9270
BlitObjekt: vPTR...
BlitObjekt: vPTR 2...
BlitObjekt: kopieren fertig...
BlitObjekt: UpdateRectangle 0 0 640 480
UpdateRectangle::X_SS 0
UpdateRectangle::W_SS 640
UpdateRectangle::Y_SS 0
UpdateRectangle::H_SS 480
UpdateRectangle::No Mouse defined
BlitObjekt: UpdateRectangle fertig...
BlitObjekt: Quit
Versuche den CHunk OFNI zu laden
LoadChunk2Mem:Konnte File nicht oeffnen : ./Data/Pop3Out/GameChunk.tot
Versuche den CHunk OFNI zu laden
LoadChunk2Mem:Konnte File nicht oeffnen : ./Data/Pop3In/GameChunk.tot
Versuche den CHunk OFNI zu laden
LoadChunk2Mem:Konnte File nicht oeffnen : ./Data/Pop3In/GameChunk.tot
Versuche den CHunk OFNI zu laden
LoadChunk2Mem:Konnte File nicht oeffnen : ./Data/Pop3In/GameChunk.tot
OpenDiskFont:Opening=<./Fonts/XHelvetica11.fnt>
Size 2080
Breite = 8
OpenDiskFont Ende...
OpenDiskFont:Opening=<./Fonts/TamarC1.fnt>
Size 1152
Breite = 5
OpenDiskFont Ende...
OpenDiskFont:Opening=<./Fonts/XHelvetica9.fnt>
Size 1920
Breite = 7
OpenDiskFont Ende...
GetFileSize::open File <./Data/ScreenDat/Forschung.dat> successfully
GetFileSize::File <./Data/ScreenDat/Forschung.dat> contains <392> Bytes
Anzahl Sounds im PathFile :171
OpenTamarSfx:008 Sfx/ForschungTaube.raw
Anzahl Sounds im PathFile :171
Anzahl Sounds im PathFile :171
OpenTamarSfx:008 Sfx/Regen.raw
OpenTamarGfx ID 162 = ./Data/Path
GetFileSize::open File <data/path> successfully
GetFileSize::File <data/path> contains <84168> Bytes
OpenTamarPic: Konnte Daten nicht einlesen !
TEXT Loweres=tot:bobs/forschungsrequester.rawb
OpenTamarGfx ID 161 = bobs/forschungsrequester.chk
GetFileSize::open File <Sfx/ForschungBrunnen.raw> successfully
GetFileSize::File <Sfx/ForschungBrunnen.raw> contains <89674> Bytes
Move: moving to <281><24>
TEXT: Should print<alchemy>
UpdateRectangle::X_SS 281
UpdateRectangle::W_SS 81
UpdateRectangle::Y_SS 14
UpdateRectangle::H_SS 12
UpdateRectangle::No Mouse defined
UpdateRectangle::X_SS 200
UpdateRectangle::W_SS 243
UpdateRectangle::Y_SS 11
UpdateRectangle::H_SS 17
UpdateRectangle::No Mouse defined
Move: moving to <249><24>
TEXT: Should print<art of battle>
UpdateRectangle::X_SS 249

---------------------

After this the console just keeps tracking the mouse movements and locations.
Wolfen
r_halfgod
Beiträge: 13515
Registriert: Mi Apr 03, 2002 1:00 am
Kontaktdaten:

Beitrag von Wolfen »

Since a very long time we are waiting for an active linux version tester.

I will inform one of the programmers that you have problems. Thx anyway.
Grüsse
Bild
Spielleitung
Spin-Doctor der ersten Generation
deternal
r_novice

r_novice
Beiträge: 5
Registriert: Mo Jan 24, 2005 6:01 pm
Wohnort: .se

roger

Beitrag von deternal »

Just to clarify, the picture I start with is the city and not the residence as the manual would suggest.

I'm running gentoo linux with:
* sys-libs/glibc
Latest version available: 2.3.4.20040808-r1
Latest version installed: 2.3.4.20040808-r1
Size of downloaded files: 15,381 kB
and kernel 2.6.10-r6 if this is any help.

For any programmer debugging this, please mail me or reply to this thread and I'll do what I can to assist from here :)
paines
r_novice

r_novice
Beiträge: 12
Registriert: Mi Nov 26, 2003 1:00 am

Oh ....

Beitrag von paines »

Hi

Thanks for you activity. Sorry, for answering so late, but we are pretty busy right now.

The schedule for the Linux Version is, to have a running playable Linux Client at the end of Februar / start of March this year(2005).

I am not at my Workstation right now, so I cannot give you support on your problem. But I will when I come home, and find time for it.

From what I can remeber is, that the Version you are testing( it is pretty old) doesn't do much. It gives you the start screen (the one with the king), plays a few sounds. I am pretty sure you cannot click on one of the "action regions" to see something happen.

So please, be patient with us for a few weeks. Hopefully then you will have a Linux Client, which you can use to play Tales of Tamar.


Thanks
Anes
deternal
r_novice

r_novice
Beiträge: 5
Registriert: Mo Jan 24, 2005 6:01 pm
Wohnort: .se

almost

Beitrag von deternal »

Hi,

I'm looking forward to the new version :)

"From what I can remeber is, that the Version you are testing( it is pretty old) doesn't do much. It gives you the start screen (the one with the king), plays a few sounds. I am pretty sure you cannot click on one of the "action regions" to see something happen. "

Not exactly, the screen with the king is what I understand is the "residence" region - however the screen you get is the "City" region. If the build is supposed to have sound it isn't working.

It is correct that you cannot change region - I actually thought I was supposed to be able to get to the residence and setup mail etc. :P
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