|
|
Tutorial Part 1/8
Welcome Tales of Tamar!
Hello dear player,
my name is Achilles Phers and I will be the helpful spirit in your
first few turns.
Consider this a little out-time tutorial for Tales of Tamar. We would
like to show you how to survive on Tamar and how to build a successful
realm. If you have played similar games before, you will probably
understand the basic principles of this game and won't need this
tutorial. You can go ahead and delete this message then. But if you
are not familiar with this kind of game, this tutorial will certainly
help you.
Tales of Tamar is a massively multiplayer game. This means that
several hundreds or thousands of players play the same game with or
against each other. As the sovereign of a small country, your duty is
to care for your people and steer the fate of your realm. You have to
provide food for your people and steadily improve their lifestyle.
Should you fail, the confidence in you will drop and you will be
removed form the throne.
The gameplay is design in such a way that every person on the real
world can join, not matter if they live in Alaska, Australis, Africa,
India or New Zealand. They can be your direct neighbor and trade or
fight with you. This design requires that each player does his turn
once every day. Due to time zones and the fact that people have
different rhythms of life, turn are being processed once a day.
Everyone can do their turns whenever they feel like. Essentially, you
will receive one turn each day and you should send back your turn each
day. The buttons to do this can be found in the residence. This is
where you send and receive your turns.
Back to the game. In the first few turns, there is not too much to do.
Of course your people are hungry, and they always will be. To
distribute food, go from the town to the granary and give grain to your
people. For now, give as much as the little red arrow beside the right
hand storage. This is the most important thing to do at the beginning
of the game! Never forget to grain. This would hinder the development
of your realm a lot.
Then go back to the town and enter the building screen on the bottom
left corner to see the buildings you can construct so far. This also
shown the amount of gold you possess, along with the amount of wood
and stone. All three are in limited supply right now, so be careful
how you spend them. You can only increase the amount of wood and stone
once you got a market place. The market place requires some other
buildings like the sawmill to be built first. So be careful and don't
start building like crazy.
The most important thing is to increase your harvest. Tales of Tamar
divides the year in four quarters: spring, summer, autumn and winter.
Important for the harvest are spring and summer. You sow in spring and
harvest in the summer. Every time you give grain to your people, you
must remember to retain enough for the next harvest. In the spring,
you will find a little red arrow beside the left storage which show
how much grain you should sow to have enough harvest to get through
the next year.
In the building screen, you can now erect the first granaries and
mills. Unfortunately, it's not quite enough to just put enough grain
aside for sowing. The harvest also depends on cultivated land and the
number of mills and granaries. Let's postpone cultivation for now,
though. A granary can store up to 40,000 units of grain, a mill
processes 20,000. At the beginning, you have one granary, two mills
and seven acres of land. This is enough to produce 40,000 units of
grain at the maximum. This will be enough for the next year, but you
should start improving on that as soon as possible. If you don't, the
crops on the fields will rot and your realm will not grow.
Start by building 1 granary and 1 mill. This should be enough for now.
If you plan to go on vacation or skip a turn on the weekend, you
should make sure to set the green triangles on the left and right
grain storages. This will be the amount used if no turn arrives at the
server that day.
Now for cultivation: In the beginning, every acre of land you own is
just wilderness. It has to be worked on to be cultivated. Go to the
map, select one of your acres until the frame around it turns red,
then click the right mouse button to access the acre menu. Select
cultivation. This will open a new window showing you the available
worker in your country and what resources can be produced on that
particular acre. Possible options are grain, fishes (on water acres),
wood and stone.
We can safely ignore wood and stone for now since we don't have a
market place. Let's concentrate on fishing and farming. Cultivation
means the land will be ploughed to prepare for sowing and the grain
will be harvested later in the summer.
Should you have water acres next to your town, count yourself lucky.
Contrary to farming, fishing will supply food all year round. Sending
workers there to fish will fill up the granary faster. Fish is not
shown separately. Any food gained from fishing will be added to the
available grain next quarter.
The total amount of cultivated land can be viewed in the report screen
(residence -> reports). Make sure that you always have more cultivated
land than the next expected harvest requires.
One final word about taxes. Not sovereign can survive without collect
gold in some way. Go to the tax screen (by way of the residence) and
set both customs tax and base tax to about 50%. The statue of Justice
in the middle of the screen represent how hard the law will treat your
people. The sword high up means that no offence will be tolerated
while to scale held up means that some trivial crimes might be
overlooked.
This concludes everything to do for your first turn. Your people will
watch your actions with goodwill and expect great things to come soon.
One more hint: Everywhere on the screens you will find small buttons
marked with an 'i'. These will provide helpful information on using
this screen or window. Why don't you look through all screens available
so far and read them? Soon things will get more complex and you will
be glad to have a good grasp of the basics.
See you tomorrow!
The sage
Achilles Phers |
Visitors:
include('counter-new/flount.php');?>
|
 |
 |
 |
if(preg_match("/IBrowse/",$_SERVER['HTTP_USER_AGENT']) OR preg_match("/AWeb/",$_SERVER['HTTP_USER_AGENT']) OR preg_match("/AmigaVoyager/",$_SERVER['HTTP_USER_AGENT']))
{
}
else
{
include 'intro.php';
}
?>
|
 |
|
|
 |
|
 |
 |
 |
|