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And then there's a new and better
game brought to the market. Then the first release will be
forgotten, because of the lower specs. That means leaving the well
known game, the players, the known cards and rules. What if there
would be a game which wouldn't experience any standstill in this
development, and would become brighter, more complex and
better?
Not realistic? We don´t think so.
The last topic regards the aim of a strategy-game. In other
games the aim always was to solve a problem, to conquer territory,
or to reach special targets. The disadvantage of such games: If you
reach your aim the game ends. So you can only start again or have
to wait if a Level-CD or something like that will be released. What
if there would be aim but no end in the game? If the aim would be
interesting but also very dangerous?
If we take all these features together and add a great
CD-soundtrack and brilliant graphics, there will be a perfect
strategic game.
That is "Tales of Tamar"
Short: We offer you round-based fantasy-internet-strategy with
online-chatroom.
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Visitors:
include('counter-new/flount.php');?>
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if(preg_match("/IBrowse/",$_SERVER['HTTP_USER_AGENT']) OR preg_match("/AWeb/",$_SERVER['HTTP_USER_AGENT']) OR preg_match("/AmigaVoyager/",$_SERVER['HTTP_USER_AGENT']))
{
}
else
{
include 'intro.php';
}
?>
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