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First of all you´d write down
the net of the nets: The Internet. Imagine a game that could be
completely played though the Internet and everybody over the world
could take part. No matter whether European, Asian, American or
Australian; no matter if Amiga, PC or Mac...
There´s only one world the game player would be placed on,
and everybody would be faced with human and computer oppenents.
That would be a Big Bang!
The next topic is communication. It would be good to see
everybody playing against any opponent - but that would rather be a
play by mail game.
What if the game would offer the possibility for all players to
talk to eachother, also in the game? For this, a chatroom would be
required. For further "offline communication" the possibility to
send and receive e-mails should be implemented.
This would be a Big Bang!
The next we will talk about is complexity. If games match the
first points, which in fact isn´t reality in recent games,
they would stay "just games". There would not happen any changes in
development after sales. If they were a success, there might be a
few follow-ups with new functions and graphics, but that´s
not the aim of "Tales of Tamar".
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Visitors:
include('counter-new/flount.php');?>
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if(preg_match("/IBrowse/",$_SERVER['HTTP_USER_AGENT']) OR preg_match("/AWeb/",$_SERVER['HTTP_USER_AGENT']) OR preg_match("/AmigaVoyager/",$_SERVER['HTTP_USER_AGENT']))
{
}
else
{
include 'intro.php';
}
?>
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